Métodos públicos | |
| ISceneNode * | Actualizar () |
| _GDT_EXPORT_ void | AplicarFuerza_Torcion () |
| _GDT_EXPORT_ void | AsignaMaterial (int MaterialID) |
| _GDT_EXPORT_ void | AsignaMatriz (const matrix4 mat) |
| _GDT_EXPORT_ vector3df | AsignarFuerza (float X, float Y, float Z) |
| _GDT_EXPORT_ vector3df | AsignarGiro (float X, float Y, float Z) |
| _GDT_EXPORT_ void | AsignarMasa (float mass, vector3df vecInerciaXYZ) |
| _GDT_EXPORT_ void | AsignarMasa (dFloat mass, dFloat InerciaX, dFloat InerciaY, dFloat InerciaZ) |
| _GDT_EXPORT_ void | AsignarMatrizRecursivamente (const matrix4 mat) |
| _GDT_EXPORT_ void | AsignarOmega (vector3df vOmega) |
| _GDT_EXPORT_ void | AsignarOmega (dFloat OX, dFloat OY, dFloat OZ) |
| _GDT_EXPORT_ void | AsignarValoresDeReposo (dFloat velmov, dFloat velgiro, int maxFPS) |
| _GDT_EXPORT_ void | ConvertidorNewtonIrrlicht () |
| _GDT_EXPORT_ NewtonCollision * | CreaEscudo (int Escudo) |
| _GDT_EXPORT_ void | CrearEscenarioNewtoneano (NewtonWorld *MundoNwtn, ISceneNode *gdNodo, ISceneManager *pSM, IMesh *pStaticMesh) |
| _GDT_EXPORT_ void | DestruyeNewtoneano () |
| _GDT_EXPORT_ void | Impulsar (vector3df vecVelocidadDelta, vector3df vecPuntoDeImpulso) |
| _GDT_EXPORT_ void | Impulsar (dFloat *vecVelocidadDelta, dFloat *vecPuntoDeImpulso) |
| _GDT_EXPORT_ void | Inicializa (NewtonWorld *MundoNwtn, ISceneNode *gdNodo, int EscudoColision=0) |
| _GDT_EXPORT_ | MundoNwt () |
| _GDT_EXPORT_ bool | StatusActivo () |
| _GDT_EXPORT_ | ~MundoNwt () |
Atributos públicos | |
| vector3df | cords3d |
| vector3df | fuerza |
| vector3df | giro |
| float | masa |
| MaterialData | Material |
| matrix4 | matrix |
| NewtonWorld * | nMundo |
| ISceneNode * | nodoMalla |
| vector3df | omega |
| NewtonCollision * | pColisionNwtn |
| NewtonBody * | pCuerpoNwtn |
| ITriangleSelector * | TS |
| vector3df | vInerciaXYZ |
| GDT::Fisica::MundoNwt::MundoNwt | ( | ) |
| GDT::Fisica::MundoNwt::~MundoNwt | ( | ) |
| ISceneNode * GDT::Fisica::MundoNwt::Actualizar | ( | ) |
| void GDT::Fisica::MundoNwt::AplicarFuerza_Torcion | ( | ) |
| void GDT::Fisica::MundoNwt::AsignaMaterial | ( | int | MaterialID | ) |
| void GDT::Fisica::MundoNwt::AsignaMatriz | ( | const matrix4 | mat | ) |
| vector3df GDT::Fisica::MundoNwt::AsignarFuerza | ( | float | X, | |
| float | Y, | |||
| float | Z | |||
| ) |
| vector3df GDT::Fisica::MundoNwt::AsignarGiro | ( | float | X, | |
| float | Y, | |||
| float | Z | |||
| ) |
| void GDT::Fisica::MundoNwt::AsignarMasa | ( | float | mass, | |
| vector3df | vecInerciaXYZ | |||
| ) |
| void GDT::Fisica::MundoNwt::AsignarMasa | ( | dFloat | mass, | |
| dFloat | InerciaX, | |||
| dFloat | InerciaY, | |||
| dFloat | InerciaZ | |||
| ) |
| void GDT::Fisica::MundoNwt::AsignarMatrizRecursivamente | ( | const matrix4 | mat | ) |
| void GDT::Fisica::MundoNwt::AsignarOmega | ( | vector3df | vOmega | ) |
| void GDT::Fisica::MundoNwt::AsignarOmega | ( | dFloat | OX, | |
| dFloat | OY, | |||
| dFloat | OZ | |||
| ) |
| void GDT::Fisica::MundoNwt::AsignarValoresDeReposo | ( | dFloat | velmov, | |
| dFloat | velgiro, | |||
| int | maxFPS | |||
| ) |
| void GDT::Fisica::MundoNwt::ConvertidorNewtonIrrlicht | ( | ) |
| NewtonCollision * GDT::Fisica::MundoNwt::CreaEscudo | ( | int | Escudo | ) |
| void GDT::Fisica::MundoNwt::CrearEscenarioNewtoneano | ( | NewtonWorld * | MundoNwtn, | |
| ISceneNode * | gdNodo, | |||
| ISceneManager * | pSM, | |||
| IMesh * | pStaticMesh | |||
| ) |
| void GDT::Fisica::MundoNwt::DestruyeNewtoneano | ( | ) |
| void GDT::Fisica::MundoNwt::Impulsar | ( | vector3df | vecVelocidadDelta, | |
| vector3df | vecPuntoDeImpulso | |||
| ) |
| void GDT::Fisica::MundoNwt::Impulsar | ( | dFloat * | vecVelocidadDelta, | |
| dFloat * | vecPuntoDeImpulso | |||
| ) |
| void GDT::Fisica::MundoNwt::Inicializa | ( | NewtonWorld * | MundoNwtn, | |
| ISceneNode * | gdNodo, | |||
| int | EscudoColision = 0 | |||
| ) |
| bool GDT::Fisica::MundoNwt::StatusActivo | ( | ) |
| vector3df GDT::Fisica::MundoNwt::cords3d |
| vector3df GDT::Fisica::MundoNwt::fuerza |
| vector3df GDT::Fisica::MundoNwt::giro |
| MaterialData GDT::Fisica::MundoNwt::Material |
| matrix4 GDT::Fisica::MundoNwt::matrix |
| NewtonWorld* GDT::Fisica::MundoNwt::nMundo |
| ISceneNode* GDT::Fisica::MundoNwt::nodoMalla |
| vector3df GDT::Fisica::MundoNwt::omega |
| NewtonCollision* GDT::Fisica::MundoNwt::pColisionNwtn |
| NewtonBody* GDT::Fisica::MundoNwt::pCuerpoNwtn |
| ITriangleSelector* GDT::Fisica::MundoNwt::TS |
| vector3df GDT::Fisica::MundoNwt::vInerciaXYZ |
1.5.1