Clases | |
| class | Cuerpo |
| Crea un Cuerpo para físicas Open Dynamics Engine (ODE). Más... | |
| class | CuerpoNwt |
| Un Cuerpo Newton. Más... | |
| class | MaterialNwt |
| class | Mundo |
| Soporte de Físicas Open Dynamics Engine (ODE). Más... | |
| class | MundoNwt |
Funciones | |
| matrix4 | ColumnMaj2RowMaj (matrix4 ColMat) |
| void | EulerToQuaternion (const irr::core::vector3df &euler, dQuaternion quaternion) |
| void * | PhysicsAlloc (int sizeInBytes) |
| void | PhysicsFree (void *ptr, int sizeInBytes) |
| void | QuaternionToEuler (const dQuaternion quaternion, irr::core::vector3df &euler) |
| vector3df | RealAVector3d (const dReal *Val) |
| matrix4 | RowMaj2ColumnMaj (matrix4 RowMat) |
| --------------------------------------------------------------------------- | |
| dReal * | Vector3dAReal (const vector3df Val) |
| matrix4 GDT::Fisica::ColumnMaj2RowMaj | ( | matrix4 | ColMat | ) |
| void GDT::Fisica::EulerToQuaternion | ( | const irr::core::vector3df & | euler, | |
| dQuaternion | quaternion | |||
| ) |
| void * GDT::Fisica::PhysicsAlloc | ( | int | sizeInBytes | ) |
| void GDT::Fisica::PhysicsFree | ( | void * | ptr, | |
| int | sizeInBytes | |||
| ) |
| void GDT::Fisica::QuaternionToEuler | ( | const dQuaternion | quaternion, | |
| irr::core::vector3df & | euler | |||
| ) |
| vector3df GDT::Fisica::RealAVector3d | ( | const dReal * | Val | ) |
| matrix4 GDT::Fisica::RowMaj2ColumnMaj | ( | matrix4 | RowMat | ) |
---------------------------------------------------------------------------
| dReal * GDT::Fisica::Vector3dAReal | ( | const vector3df | Val | ) |
1.5.1